Codex: Craftworlds is a seriously awesome book. Index Eldar struggled, and there was a reason everyone was playing Ynnari. Now however. Hey everyone, Reecius here to continue the review of the new 8th ed Codex: Craftworlds review. This time, we will cover most of the units in the. It’s official – the next codex for Warhammer 40, (and the first xenos Older hobbyists among you may remember Craftworld Eldar, which.
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It gives a great mobility boost as well as Advance-Shoot-Move is possible.
General Movement Psychic 7th Fortifications. Vypers become quite durable indeed, and are reliable platforms for either twin Shuricannons or a more standard Heavy Weapon for your various needs. Be careful though; Unless Jain Zar is within 6″ of your banshees, they no longer strike first in melee. In return you get access to Strength from Death and the most overpowered psychic power in the game so it’s not as bad a deal as it sounds. Vaul’s Might 1 CP: Only dorks with wings and people with mind bullets get to lead the army now.
Feigned Retreat 2 CP: Eldar vehicles went up in toughness and resiliency but also skyrocketed in price just like all vehicles in this edition. With 48″ range guns, it’ll be quite some time before most enemy units can slog up to a range that negates Alaitoc’s attribute. A Warlock can cast Quicken on them to ensure they get well within charging range so that they can swoop in and slaughter MEQ squads before using their Soulburst to retreat to safety, or to immediately engage another target.
Whatever your Aspect Warriors can do, your Autarch can do slightly better while supplementing their specialized skills. Instead of rolling a die, you automatically advance 6″ with the unit. This is a significant change so you must decide what you want out of Soulburst or Craftworld Attributes and Warlord Traits.
For one command point, you can designate a character with a Specialist Detachment keyword and they gain the warlord trait associated with that detachment.
Warhammer 40,/Tactics/Eldar(8E) – 1d4chan
The main advantage an Aliatoc Footdar list has is that the -1 to Hit will help your melee units actually get close enough to charge in the first place, something a lot of people overlook. As for the Horrify power, it is better reserved for units like the Hemlock Wraithfighter, which is far more suited for the Leadership bombing role than banshees are. They are still available in the Index but are no longer “officially” supported.
All the other craftworld flyers do indeed prefer the Alaitoc coeex as well, though the Hemlock is arguably the best choice if you’re going to use this slot at all. Sadly, Phoenix Lords can’t take a Warlord Trait.
Even if the -1 to hit modifier had no effect on Dark Reapers, these guys are too good at what they do to not be an immediate consideration for this slot. Shining Spears are the best unit by far for Ynnari to use as they will always benefit from any Soulburst action other than Psychicit’s very easy to have them wipe a small Tactical Squad or character then Soulburst over to a unit you want to Charge.
As such, Reborn Warhosts are best served in small, focused detachments with the remainder of your army present in a strictly Craftworld detachment. Most of the perks associated with this specialization are very melee-focused, so while Wraithguard and oddly Hemlock Wraithfighters can benefit, it may be best to shelve them in exchange for the bladed variants or their larger kin.
Guardian Defenders are another obvious choice. A note on Drop Pods: Stratagems that aren’t gated behind specific Specialist Detachments, ocdex can still be used to augment them. In the meantime, they serve as excellent vector for RoB buffs not only for your Warlord, but for any additional Craftworld screening units you may have fielded alongside them.
Swooping Hawks are perfect candidates for your Fast Attack slots. This is on top of the degrading characteristics Movement, BS, WS, etc that eventually render your titan entirely worthless.
Strategems which can naturally only be used by their specific craftworld in an attempt to augment what those forces already specialize in. What you ultimately take in that regard should probably be determined by what kind of infantry you’re expecting and whether or not you’re taking Shining Spears. The most important trick here is simply noting that Quicken works best on fast units, and Shining Spears are both fast, and most in need of the help, since their otherwise tremendous guns are very short range.
Sadly, this is a one-time thing per battle, so make sure your priorities are clear before committing to a target. Depending on how important those Fire Dragons are, consider taking a non-warlord Autarch or Warlock to provide re-roll support or defensive buffs so that eldqr can do their jobs effectively and potentially even survive the following turn.
Cloud Strike 1 CP: Just make sure you keep your range to survive your opponent’s reaction to this. If the craftworod in question is within 6″ of the Avatar of Khaine when the stratagem is used i. Do note that using this tactic offensively will likely only work once or twice against most people, and even then you shouldn’t base your core strategy around it. Used at the start of your turn. As far as the number of Warlocks you’re taking, if you’re confident that you can keep your Warlocks safe remember, they’re not characters in a conclavefeel free to take just 4 and fill the rest of the Serpent with more Banshees.
Ulthwe does this better, but Iyanden also doesn’t fear the return fire as much.
Plug in a squad or three of Reavers to a Harlequin Patrol detachment and sit their cheap grumps back on those objectives while your Players really crqftworld ham on those Tau Fire Warriors! Swooping Hawks are a cheap, fast and shooty choice that can reliably keep enemy units securely outside that 12″ danger-zone other Craftworld units need to be mindful of and offer a reliable source of Mortal Wounds for dealing with those feisty hordes.
Codex: Craftworld Eldar (3rd Edition) – Warhammer 40k – Lexicanum
Wraithlords of the physical mindset appreciate getting into the thick of it much like their shorter cousins, and are the only Heavy Support units that can really take advantage of Saim-Hann’s perks. Lastly, their Heavy Weapon platforms can contribute a little bit of extra firepower with a bit more oomph than Ranger Long Rifles or Shuriken Catapults craftworlr provide.
The Warlocks can also try to join the fray with their Witchblades, though MEQ targets and above can usually shake off their attacks using their standard saves. Take extra relics, Eldar style. A bit of a one-trick pony, but not much elvar going craftworlr be walking away from that particular volley of Shuriken shots. The LoW units have been hit the hardest, and now there’s just not much that they bring to the table for how much they cost both point wise and financially!
While the loss of Battle Focus is hardly a concern for most of your units only select units such as the War Walker that don’t eldarr from Soulbursts lose out on anything of note your Craftworld units retain their Craftworld for Stratagem and Aura benefits, they sacrifice the relatively potent Attributes that make many of units far more effective at their jobs.
craftworlf The dispersed mode on their guns can generally discourage even somewhat durable targets from getting too close, and anything trying to shoot them at range has to deal with a -2 to hit modifier at minimum. This adds the Ynnari tag to everything in the same Detachment as them.
Storm Guardians are the cheapest choice Craftworlders can field, and can be used as a vector for Soulbursts only if they die during your Fight Phase though, for matched players in desperate circumstances. On the other hand, all your dedicated melee forces will enjoy re-rollable eldr, making Saim-Hann very fight-friendly indeed.