In this tutorial we will be exploring the CreateJS suite of libraries. CreateJS is suite of JavaScript libraries and tools for building rich, interactive. The script tag on line 4 includes the EaselJS library in our document so that we can work with it. We have a few options for how we do this: link to a local copy of . Refer to the GitHub repository for complete source code and a demo is available here. Other tutorials can be found on the CreateJS website.

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For other geometrical shapes, refer to the code on GitHub. Integrate Feature Flags in Angular. Over a million developers have joined DZone. A Brief Overview of Indigo.

EaselJS Tutorial: Getting Started

Web Dev Partner Resources. We will pass the canvas object, which we created earlier. This Shape allows us to display vector graphics on the canvas.

Provides Step-by-Step Guidance to Angular. Deploy code to production now. Opinions expressed by DZone contributors are their own. Take a look at the official documentation to see how to create tutoriaal shapes.


The modular libraries are:. In this article, we introduce the JavaScript library suite known as CreateJS, and show you how to make some basic animations using one of it’s component libraries.

This can be done by Easekjs objects of EaselJS. This canvas object will be used by the Stage object for the rendering of display objects. Learn how to separate code deployment from user-facing feature releases with LaunchDarkly.

EaselJS: Getting Started

This function will update the coordinates of shapes at the touch point and redraws the canvas. This can be achieved through the following line of code: Refer to the GitHub repository for complete source code and a demo is available here.

To draw a shape on the canvas, first, we will need to create a Stage object. This can be achieved through the following line of code:. Introduction to CreateJS tutoriap Part 1. In my demoI have added a text above the shapes. From Design to Code: It allows you to change color, alignment, size, font, wrapping, and other settings of Text objects.


Test in Production the Netflix Way. Join the DZone community and get the full member experience. Stage is the root level container for display objects.

See the original article here. The modular libraries are: I came across the JavaScript library CreateJSwhich provides a suite of modular libraries that work together or independently to enable interactive content via HTML5. Thank you for taking the time to read this article.

Recently I have been attempting to build casual games.

CreateJS | A suite of JavaScript libraries and tools designed for working with HTML5

Each shape has a Graphics instance which is the interface to the canvas drawing system. Release to users when ready. Tools and Libraries, Part 3. Similarly, the Graphics object provides several functions to create shapes. These classes are tuotrial in the minified files of each library and are available on the CreateJS namespace.