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For other geometrical shapes, refer to the code on GitHub. Integrate Feature Flags in Angular. Over a million developers have joined DZone. A Brief Overview of Indigo.
EaselJS Tutorial: Getting Started
Web Dev Partner Resources. We will pass the canvas object, which we created earlier. This Shape allows us to display vector graphics on the canvas.
Provides Step-by-Step Guidance to Angular. Deploy code to production now. Opinions expressed by DZone contributors are their own. Take a look at the official documentation to see how to create tutoriaal shapes.
This can be done by Easekjs objects of EaselJS. This canvas object will be used by the Stage object for the rendering of display objects. Learn how to separate code deployment from user-facing feature releases with LaunchDarkly.
EaselJS: Getting Started
This function will update the coordinates of shapes at the touch point and redraws the canvas. This can be achieved through the following line of code: Refer to the GitHub repository for complete source code and a demo is available here.
To draw a shape on the canvas, first, we will need to create a Stage object. This can be achieved through the following line of code:. Introduction to CreateJS tutoriap Part 1. In my demoI have added a text above the shapes. From Design to Code: It allows you to change color, alignment, size, font, wrapping, and other settings of Text objects.
Test in Production the Netflix Way. Join the DZone community and get the full member experience. Stage is the root level container for display objects.
Recently I have been attempting to build casual games.
Each shape has a Graphics instance which is the interface to the canvas drawing system. Release to users when ready. Tools and Libraries, Part 3. Similarly, the Graphics object provides several functions to create shapes. These classes are tuotrial in the minified files of each library and are available on the CreateJS namespace.