This is a place to construct and view variations on the Official Earthdawn rules. Earthdawn Fourth Edition Quick Start – Interested in giving Earthdawn a try, It presents an overview of the basic game concepts and rules, five. These house rules are in effect for my campaign unless otherwise noted. These variations were used with 1st Edition and have not been examined to determine.

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The downside to making such an attack is a -3 penalty to your physical defense. There is a chance for failure, especially when you need a fules fast in a combat situation.

The increase can only happen once per circle, however you can opt to save your opportunity to increase the attribute until a later time. If your total damage equals or exceeds your unconsciousness rating, you fall unconscious. Note skills are not talents! Elementalists can make a PER half-magic tests against a difficulty based on how well they know the area, 6 knows it well to 15 looking at a map of a place they have never been before.

Following the optional rule on pg. In Barsaive, magic, like many things in nature, goes through cycles. After FASA died, two companies had the rights to it. When he begins, he deducts eathdawn points and begins his ritual. On the following morning, you may expend one of your fully restored recovery tests to remove one wound.


He is now entitled to spend Legend Points on any single attribute value earthdswn 1. I’m sorry, but we no longer support this web browser.


Each rank unlocked require LP and a weaving of a thread. I have access to mist 1st edition books, but I don’t even know where to look. It can be done from a grimoire not his own, but there is a chance a Horror will notice and rarthdawn track your character down. When a single attack damages you enough that it exceeds your wound threshold, you’ve suffered a wound. Jeff knows that his damage will be armor defeating and rolls his damage dice for his Broadsword.

This takes a whole day and gathers one kernel for each Result Level, starting at Average. Onit even discusses minor pattern items boosting abilities. A character may only buy one attribute point between circle advancement.

There may be some modifications of course. As talent ranks increase in value, so does the cost.


Tallies include current damage, wounds, and blood magic damage. To add 7 steps from then on, simply add 1d It costs him legend points, but it grants him the following changes: An average success is required to hit. Its sum is called the Step Number. If your total damage equals or exceeds your death rating, you’re dead.

If your wound threshold is 10, you can points of damage without taking on a wound. An excellent success is an armor defeating hit. Also they demand a larger roleplaying challenge as each Discipline require a certain view and mindset of the world. Cobra Strike – Adds to your dex step for your initiative test.

Alternate Earthdawn Rules

How a player character obtains spells varies depending on his Game Master; but how they are used is universal. It costs 1 strain to power. For instance, if Flit were to cast a spell from his grimoire that helps to defeat a major threat, the item might develop a special thread.